Athkatla (Forum) Wrota Baldura (Strona) Wieża Durlaga (Galeria) Saradush (Liga BG)

Candlekeep


  • O stronie
  • Klan
  • Kanał RSS

  • Forum: Forum
  • Strona: Strona
  • Galeria: Galeria
  • Liga: Liga
02 Eleasias 2009 10:18 Dodane przez: Torn

[02/08/2009] Narzędzia do modowania

-> Pojawiła się wersja 1.33 beta 30 programu Near Infinity. Lista zmian:

Cytat:

-Several bits of data found for IESDP have been worked into the file.
-ITM v1.1 has minor corrections
-A great deal of the effects will now be listed properly and work properly (i.e. AC for IWD2), though note this does not count existing effects added stuff for BG2/IWD etc extras still marked as unknown. In due time, in due time. Every PST effect known at this point should be set up however.
-CRE v1.2 format up to date
-ARE Actor's format now up to date
-Several other fixes all over

Download

Komentarze (0)
03 Flamerule 2009 11:52 Dodane przez: Torn

GemRB v0.5.0

Od kilku dni można pobrać wersję 0.5.0 źródeł programu GemRB.

Napisane przez lista zmian:


New features:
- SoA, ToB and PST are roughly playable beyond their first levels
- combat: dual-wielding, APR, proficiency and style boni, dexterity
bonus, initiatitive and speed factor, individual combat rounds
- many IE's hardcoded projectiles and support for projectile sounds
- IWD2 GUI now works after chargen too
- bg2 chargen now levels to the correct level
- summoned and charmed creatures can be ordered around
- actor tooltips (name and injury status)
- running, initial variable values and portal animations in PST
- hardcoded monk bonuses

Improved features:
- dialog, actions and triggers
- combat mechanics, animation, feedback, ranged combat
- matters of time and matter
- levelup, dual classing, multiclass handling
- focus: scrolling while paused is now possible
- animations (projectile, creature)
- pathfinding
- area music restarts when there's no music playing
- disarm trap checks skills
- various guiscripts
- bugfixes

Applied patches:
#2802190 jbmetz (improve the rpm spec handling)
#2802437 danamin (patch bomb sanitizing bg1 chargen + bg2 code share)

Download
Forum

Komentarze (0)
03 Flamerule 2009 11:42 Dodane przez: Torn

[03/07/2009] Narzędzia do modowania

-> Pojawiła się nowa(v211.00) wersja WeiDU.

Napisane przez lista zmian:


* In macro-world, ADD_SPELL_CFEFFECT added.
* Ton of readme fixes (Taimon, vit-mg, Mike1072).
* {READ,GET}_STRREF_{F,S,FS} for getting the female/sound string references.
* REPLACE_ACTION_TEXT, REPLACE_TRANS_{ACTION,TRIGGER} are case insensitive.
* --log-extern for logging the output of AT_* calls. Coded by Taimon.
* Detailed error message if LAUNCH_*_FUNCTION specifies a not-defined return
value.
* MOD_IS_INSTALLED (and probably something else) is now case-insensitive.
* AT_* EXACT doesn't alter the case.
* README can accept any number of file names. All are tried in order, and the
first one will be opened.
* EXTEND_MOS respects transparency tiles for compatibility with TutuGUI.
* ADD_STORE_ITEM blah AT 5 added for devSin.
* Correctly evaluate variables in strings like ~50% %var%~.
* EXTEND_TOP/BOTTOM ~scripts/myfile.bs~ ~myfile.baf~ now works.
* Added ACTION_CLEAR_ARRAY.
* OUTER_SET var += -= *= etc. added.
* --dcmp-from --dcmp-to 'works' if from has less states than to.
* --game-by-type for setting the game path using the game directories in the
register. Doesn't work on Mac or Linux.
* If there is no chitin.key in ./ (and --game and friends is not specified),
try looking for a game installation in ../, ../../, etc (up to four levels
of depth).
* Qwinn's ADD_AREA_REGION_TRIGGER macro added.
* STRING_SET_EVALUATE also accepts strings as first argument
* WRITE_EVALUATED_ASCII now also allows arrays as second argument

Download - wersja dla Windows
Download - wersja dla systemu Linux
Forum

-> Dostępna jest nowa(7.1d) wersja programu DLTCEP. Zmiany obejmują poprawienie działania edytora var.var oraz ulepszenie wyszukiwarki projectile.
Download

Komentarze (0)
14 Kythorn 2009 16:24 Dodane przez: Torn

[14/06/2009] Narzędzia do modowania

-> Pojawiła się drobna aktualizacja(do wersji 7.1c) programu DLTCEP, dodająca możliwość sprawdzenia poprawności pliku spawn.ini(używanego przez P:T, IwD i IwD2).
Download

Komentarze (0)
30 Mirtul 2009 14:22 Dodane przez: Torn

[30/05/2009] Narzędzia do modowania

-> Parę dni temu, pojawiła się nowa(v7.1b) wersja programu DLTCEP.
Nowości:

Cytat:

- You can edit the dream movies in areas (see pocket plane in tob)
- At least one crash bugfix i got somewhere
- internal script compiler now somewhat works! (I still don't recommend it for real use)
- iwd2 creature levels are now editable

Download

Komentarze (0)
30 Mirtul 2009 14:07 Dodane przez: Torn

GemRB v0.4.0

Od kilku dni można już ściągać wersję 0.4.0 programu GemRB, będącego otwarto-źródłową re-implementacją silnika IE.
Lista zmian w nowej wersji:

Cytat:

New features:
- level up support in bg2
- basic party reordering
- bashing of containers and doors
- persistent area effects (cloudkill, stinking cloud, web, etc.)
- item amount window for stack splitting (shift+click or doubleclick)
- depletion of item charges
- opcodes: disable spellcasting, cutscene2 (pocketplane travel), knock,
clear air, polymorph, disable button
- dynamic scrollbar creation (display of more than 10 kits, 24 spells)
- portrait effect icons
- item ability selection
- character customization

Improved features:
- fog of war
- party reformation
- iwd and how guiscripts have been merged
- traps
- pst dialogs
- regeneration, hp bonuses, healing
- animations and projectiles
- rewritten MVE player
- ranged combat
- various guiscripts
- bugfixes

Applied patches:
#2770564 Whiteclone (pst options window bug)
numerous patches from mattinm finishing the level up support
a few patches from ape fixing and extending iwd
#2579743 jbmetz added RPM spec files

Na razie dostępne są tylko źródła, można się jednak spodziewać, że za jakiś czas pojawi się również pre-kompilowana wersja dla Windows.

Komentarze (4)
04 Ches 2009 18:55 Dodane przez: Torn

GemRB v0.3.2

Od 28 lutego, można już ściągać nową wersję GemRB jako binarki dla systemu Windows. Dla przypomnienia, GemRB to otwarto-źródłowy remake silnika Infinity oparty o biblioteki SDL.
Lista zmian w nowej wersji:

Cytat:

New features:
- default cancel button, bound to the escape key
- tooltip animations and a shortcut (tab)
- wrapper python classes that simplified the GUIScripts
- trap detection, removal, triggering, xp, feedback, autopause
- modal effects
- proper xp award for dual- and multiclass actors
- double click (used in the map window)
- click-and-hold incrementing/decrementing
- accumulate kill statistics
- characters can move while the map is open
- sound on item equip
- arbitrary feat prerequisites in iwd2
- hard pause for all games (originally a ToB feature); triggered with 'h'
- extended night areas (originally a bg2 feature)

Improved features:
- walking animation timing
- formations (arbitrary sizes, rotation, cursor)
- ppc support (no more crashes)
- container/door/infopoint cursor and highlight handling
- various guiscripts
- cmake build system (now really works on *nix)
- magic item exclusion
- stores and bags
- fixed attack loop when target dies
- bugfixes

Komentarze (0)
10 Hammer 2009 21:19 Dodane przez: Torn

[10/01/2009] Narzędzia do modowania

-> właśnie wyszła nowa wersja WeiDU (v210.00). Lista zmian:

Cytat:

* LAUNCH_*_FUNCTION can define variables local to the function.
* Various fixed to {GAME,ENGINE}_IS.
* LAUNCH_*_FUNCTION on an undefined function will print a clearer error message.
* IS_AN_INT, VARIABLE_IS_SET don't have side effects with $() expressions.
* I_C_T4 adds the fromaction to all transitions.
* No "file not found" warning for FILE_MD5

Komentarze (0)
06 Hammer 2009 17:59 Dodane przez: Torn

Wine 1.1.12

-> Parę dni temu WineHQ poinformował o wydaniu wersji 1.1.12, programu Wine.
Dla przypomnienia - Wine jest wrapperem WinAPI, na funkcje systemowe Linuksa(i innych systemów POSIX-owych), umożliwiającym odpalenie wielu windowsowych programów(w tym gier takich jak Baldur's Gate - stąd news) na systemach Linux.
Download:
1)Żródła
ibiblio
sourceforge
2)binarki
winehq lub z repo swojej dystrybucji.

Komentarze (0)
15 Nocal 2008 16:31 Dodane przez: Torn

[15/12/2008] Dzynksy, szpeja i inne toolsy

[15/12/2008]
Pojawiła się nowa(209.00) wersja WeiDU
Pozwolę sobie zacytować listę zmian:

Cytat:

* Various tweaks to compiling process. I hate Make; thankfully Taimon doesn't.
* A lot of readme fixes and tweaks. I hate Tex; thankfully Taimon doesn't.
* Refactored the tp2 handler for easiness of tweaking.
* Components under GROUP will always be uninstalled if their predicate fails.
* Apply the IF_EVAL bug even if there is an (implicit or explicit)
NO_IF_EVAL_BUG and the current action uses IF_EVAL.
* Many more variable evaluations.
* FUNCTIONs added. Pending documentation.
* REPLACE_TRIGGER_TEXT* is case insensitive in the pattern.
* D REPLACE_*_TEXT_REGEXP and tp2 EXTEND_*_REGEXP also work on override files.
* GLOB is always assumed under Elkhound for C_E_R, unless you specify NOGLOB.
* Can parse STATE_NORMAL in state.ids.
* Spurious "Warning at src/dc.ml.203" killed unless in --debug-ocaml mode.
* ADD_PROJECTILE appends to missile.ids as well. Kudos to Galactycon.
* Fixes to the macros. Thanks to Taimon.
* Changes under-the-hood to the MACRO/FUNCTION library to facilitate write
access to multiple authors.
* ADD_{PROJECTILE,MUSIC,KIT} doesn't add twice if you're a bifftard.
* In BAF-type sources, you can write """"""(some,really)w!acky s*ym[]bol""""""
(five double quotes) to get it parsed as a single symbol. Useful for stuff
like animate.ids in PST. WeiDU will automatically output this when
decompiling BCS-type sources.
* Linux WeiDU calls on OCaml 3.10.2.
* Under the hood tweaks to some CRE functions. Thanks to Taimon for coding
them.
* Point parameters in IWD1 BCS files are preserved.
* --tlk-cmp-to/from now outputs a working tp2 snippet.
* --automate works correctly for all games. TBD.
* {{,S}{BYTE,SHORT},LONG}_AT offset, for reading a value from the buffer in
value-land (without requiring the READ_* bit).
* --bcmp-to/from decompiles the BCS sources for optimal readability of the
resulting diff.
* --textcmp-to/from for textual diffs (2da, ids files).
* --dcmp-to/from prints APPENDs for the states that are in the new dialogue
file but not the old one.
* If --*cmp-from is omitted, grab the file from the biffs and/or override;
also, the patch is printed as a COPY_EXISTING rather than a COPY.
* Running APPLY_BCS_PATCH or whatever will print the text and the patch for
easiness of debugging.
* GAME_IS BGT added.
* Tweaks to the TP parser (MOD_IS_INSTALLED).
* GAME_IS TOB will identify DLTC.
* --game path/with/trailing/slash/ now works.

Komentarze (0)

Strażnik Bramy


- Witaj w Świecowej Wieży, wędrowcze. Uczeni z Klanu Children of Bhaal gromadzą tu wieści napływające ze wszystkich stron świata. Jeśli zechcesz, podzielimy się z Tobą naszą wiedzą. Ofiarowanie nowych ksiąg znacznej wartości jest mile widziane - zachęcam do komentowania.

Site powered by Codeigniter. HTML & PHP by Marlong.
Template chilldren_2 by Komcio, modified by morgan, implemented by Marlong.
CoB logo by Lava Del`Vortel and L`f.
Copyright © Klan Children of Bhaal